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Old Feb 23, 2007, 11:03 AM // 11:03   #1
Desert Nomad
 
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Default Judge

Judge (J):
-"We have come for the Fallen", Faith Healers/Prophet of Faiths.
Trancendance and Atonement is all.


Story/Background:
-Grenth in Danger, Dhuum reaches for the Throne.
Dwayna and Balthazar Calls forth Great Saviors.
Taking The Great Ascencion, Given Great Goals.
The Holy War Begins no one can Fortell(Except for The Glint, Duh!).

Like my Poem^^?


Skill and Boss Color:
-White


Emblem:


-White Wing


Followed God/ess/s:
-Dwayna and Balthazar


Racial Availability:
-Human, Norn and Sylvari


Health and Energy:
-Maximum Health 480.
-Maximum Energy 30.
-4 pipes of energy.


Armour:

Headgear
-Crown/Tiara

-Starter Armor: AL 15
-Low: Al 20-30
-Medium: AL 40-50
-Maximum: AL 60

Insignia:

Valkyrie's
-Bonus Armor +5(While nearby by 1 or more dead allies)
Armor +5(While nearby by 2 or more dead allies)
Armor +5(While nearby by 3 or more dead allies)

Saint's
-Bonus Armor +5 (while affected by 1 or more Sanctuary Spell)
Armor +5 (while affected by 2 or more Sanctuary Spell)
Armor +5 (while affected by 3 or more Sanctuary Spell)


Weapon:
-The Skin of the Magical Weapons of the Judge are Crucifix or Winged-Shaped.

Staff
Fire/Holy Damage 11-22 (req.9 Sanctuary/Assumption/Atoning Prayers)
Energy +10
Two-Handed

Wand/Focus
" Damage 11-22 ( " )
Energy +12
One/Off Handed


Premise:
-The Judge Specializes in the Safe being of your allies by creating Sanctuaries to protect you and your party. And possessing a great ability to Resurrecting thier allies and Punishing thier foes for the Holy War. While Monks Specializes in Spike Healing this one Specializes in Resurrecting and AoE Healing the only problem is they have weaker Healing.


Attributes:

Integrity(Primary)
-For each rank of Integrity, You're AoE Spells, Expands by 2.1%. Specializes in Energy Management and Hex Removal.

Sanctuary Prayers
-Specializes in dealing with AoE Healing and Protection.

Assumption Prayers
-Specializes in Trancendance, Resurrecting and Sacrificing to help Allies.

Atoning Prayers
-Specializes in Punishing, Shutdown and Damaging Enemy Foes for a Conditional Effect.


Skill Listing:

Integrity(Primary)

Serenity[Elite]
-Sanctuary Spell, 15e|1/4c|45r : Create a Sanctuary, For 1-3 seconds, All Attack and Hostile and Hex Spells in the Area are Interrupted and they gain half of the energy of their Interrupted Spell. If it was an Ally you gain the other half of the energy.

Reassurance
-Spell, 5e|1c|25r : You gain 1-3 energy for each sanctuary affecting you.

Comfort
-Spell, 5e|3/4c|2r : Target other ally loses 1-2 hexes, if a hex was removed you lose 1 hex.

Sanctuary Prayers

Basilica[Elite]
-Sanctuary Spell, 15e|2c|30r : Create a Sanctuary, For 5-12 seconds, All creatures in this area can't Attack or cast Hostile Spells..

Sanctuary
-Sanctuary Spell, 10e|1c|10r : Create a Sanctuary, For 1-5 seconds, Allies in this area are healed for +10-25 health every seconds.

Magnus Exorcismus
-Sanctuary Spell, 15e|1c|25r : Create a Sanctuary, For 5-10 seconds, Creatures within the Sanctuary are Healed from all Hexes and Undead Minions who enters the Sanctuary suffers Burning for 1-7 Seconds).

Assumption Prayers

Last Exile[Elite]
-Enchantment Spell, 15e|5c|15r : Resurrect Target Ally with 25-50% health and 12-25% energy. Creatures in the Area of Resurrected Ally can't Resurrect for 9-15 seconds.

Redemptio
-Spell, 15e|3c|45r : You Die and your Party is healed for +60-150 health, when you are Resurrected you gain no Death Penalty.

Assumptio
-Enchantment Spell, 5e|1c|20r : For 21-37 seconds, Next time Target Ally dies that Ally is Resurrected with 10-33% Health and Energy.

Atoning Prayers

Penance[Elite]
-Hex Spell, 10e|1c|15r : For 3-9 seconds, Target foe and Adjacent Foes Deals 75% Lesser Damage from all Sources. This is Renewed whenever that foe Attacks or cast a Hostile Spell.

Absolution
-Hex Spell, 5e|1c|10r : Target Foe is Healed from all Conditions, For 6-15 seconds, the Next Time Target Foe attacks that Foe and Adjacent Foes are Knockdown for 1-3 Seconds.

Lex Aeterna
-Hex Spell, 5e|1/4c|8r : For 2-7 seconds, Target Foe's next taken damage is doubled if that Foe is Attacking.

Non-Attribute

Share
-Spell, 5e|1r|5r : Copy Previous cast Sanctuary but the Previous and the Current Copies range will be halfed.


Functions:
-Integrity is your Energy Management.
-Sanctuary Prayers is your Healing and Buff.
-Assumption Prayers is your Support and Buff.
-Atoning Prayers is your Offense.

Sanctuary System
-While Wards support allies and Wells deal damage and battery. Sanctuaries are based on Healing, Protecting and Pacifying allies.


Strengths:
-Able to Summon Sanctuaries.
-Able to Hex Foes.
-Able to Enchant Allies.
-Able to Deal Medium Damage skills.

Weaknesses:
-Weak Defense.
-Easily Killed.
-Relies on Energy a lot.


Pictures:










__________________________________________________ __________________________________________________ _________________________________________

Inspired by System_Crush, RO's Priest, Norse Mythology's Valkyrie, Sacrament of Confession.
Changed name to Judge^^..

More CCs of mine^^.
CC Case

Last edited by [M]agna_[C]arta; Jun 12, 2007 at 07:15 AM // 07:15..
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Old Feb 24, 2007, 04:22 PM // 16:22   #2
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I don't like the weapon choice, i think some thing more Norse would do better. But besides that it's pretty rock solid.
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Old Feb 24, 2007, 08:29 PM // 20:29   #3
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Quote:
Originally Posted by [M]agna_[C]arta
Weapon:

Pendulum(check Lyserg Dithel in Shaman King)
Piercing Damage 16-27(req. 9 Prism Chaining)
One-Handed
Ranged Type
Edited:
Hmmmm I agree the weapon choice is kinda wierd
As for light damage I'd say it does fire damage as the only way to use light as a weapon is to focus/intencify it.
The dude in shaman kings however just slashes in pierses with a version of the flying arrow that has a wee litle fairy spirit in it, and therefor can fly just as it could.
In GW you say it is moved through telekinesis and you can use it in the same way, so I can't say that it can't be done.

Other than that I like the sanctuaries, though they do just sound like wards well's with a bigger range of effect(in the area instead of nearby)
Thus far all static effects in GW that affect an area bigger than nearby have been produced by a destroyable something, this is obviously for balance I fear the sanctuaries would have to have low power effects in order to be balanced.

Other than that the setting up of sertain attoned spots sounds cool, could have some rad visual effects too.
Although I do think you are discriminating, you have only good area attun e skills and one that hints a bit towards neutrality.
Evil people deserve to have their holy places too, its not like we don't fight just as hard to kill of you do gooders.
Grove of Corruption and Pool of Blood could be some really cool sanctuaries.

Maybe the range of sanctuaries could be a variable that would make them more diferent from wells and wards.
Either increased by a variable in the skill, or by a primary atribute.
(definatly a elite enchantment that gives 33% bigger sanctuaries, also a enchantment that makes them smaller but last longer would be a nice seperator to just add a bit more strategy to them)


Other than that your skills are chronically overpowered and the functions fom attoning prayers are ripped off from other skills, add conditionals to slls you took from other professions a diferent conditional effect will require the skill to be used diferently, hence it becomes a diferent skill, even if it still does the same thing as the other skill it does so in a different way.

Quote:
Redemptio
-Spell, 15e|2c|20r : Target Ally dies and your Party is healed for +60-150 health, when target dead ally is Resurrected he gains no Death Penalty.
This is plain silly, you can't give somone the power to instakill anyone on their team, that would get abused the heck out of(at least make it self only, or make it a enchantment so the person still has to die from damage)

The bottom picture is cool by the way, that armor does not look that out of place in GW also it makes me think of opifexes in spandex

Good job on the sanctuary creator, a viable and interesting identity, though I do think they should be able to do both good and evil and in between.
Keep working on it, it still needs some work and revision but may turn out to be very nice.

Last edited by System_Crush; Feb 24, 2007 at 11:27 PM // 23:27..
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Old Feb 24, 2007, 11:02 PM // 23:02   #4
Desert Nomad
 
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Quote:
If so I think it should be a melee weapon(swinging and smacking) for which attack skills cause for a range increase to half range or to staff range depending on the skill.

Or do you mean some hovering prism or something(light damage? what does that do?)
Yes, Its a Hovering Prism(The Light Damage is not made by the master but the light from the sun it's just coincidence) I just added that to deal Armor Ignoring Damage^^. And this Class doesn't swing and smack thier enemies try checking Lysierg Fight^^.

Quote:
Other than that I like the sanctuaries, though they do just sound like wards well's with a bigger range of effect(in the area instead of nearby)
Thus far all static effects in GW that affect an area bigger than nearby have been produced by a destroyable something, this is obviously for balance I fear the sanctuaries would have to have low power effects in order to be balanced.
Oh, Sorry I didn't know the range of the Wards and Wells so I said "In the Area"^^.

Quote:
Other than that the setting up of sertain attoned spots sounds cool, could have some rad visual effects too.
Although I do think you are discriminating, you have only good area attun e skills and one that hints a bit towards neutrality.
Evil people deserve to have their holy places too, its not like we don't fight just as hard to kill of you do gooders.
Grove of Corruption and Pool of Blood could be some really cool sanctuaries.
I really think this won't work cause Valkyries are Like Angels in Norse Mythology but with a different goal.

Quote:
Maybe the range of sanctuaries could be a variable that would make them more diferent from wells and wards.
Either increased by a variable in the skill, or by a primary atribute.
(definatly a elite enchantment that gives 33% bigger sanctuaries, also a enchantment that makes them smaller but last longer would be a nice seperator to just add a bit more strategy to them)
Wow, I like this Idea I'll try to add that^^.
P.S. Thanks^^!

Quote:
Other than that your skills are chronically overpowered and the functions fom attoning prayers are ripped off from other skills, add conditionals to slls you took from other professions a diferent conditional effect will require the skill to be used diferently, hence it becomes a diferent skill, even if it still does the same thing as the other skill it does so in a different way.
I don't Understand some words are mispelled.
Sry, but I guess your telling me the "Atoning Prayers" are just copies of other skills of other professions?

Quote:
This is plain silly, you can't give somone the power to instakill anyone on their team, that would get abused the heck out of(at least make it self only, or make it a enchantment so the person still has to die from damage)
Yeah, you may be right there I'll change it when I have the time.

Quote:
The bottom picture is cool by the way, that armor does not look that out of place in GW also it makes me think of opifexes in spandex
Thanks^^.

Quote:
Good job on the sanctuary creator, a viable and interesting identity, though I do think they should be able to do both good and evil and in between.
Keep working on it, it still needs some work and revision but may turn out to be very nice.
Thanks^^, I am not sure with bad^^.
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Old Feb 24, 2007, 11:08 PM // 23:08   #5
Desert Nomad
 
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Lyserg Dithel Fighting Video(Crazy Kid with Green Hair):
Click Here!

Skills Seen in the Video:

Aurora Ray - Giant Upside-Down Glowing Tower on top of the guys.

Pendulum Chain - How the Pendulum hit those Trees and other stuff like a Chain of attack.

Imposito Manus - How the Pendulum or Rope were Burning with White Fire.

Like it^^?!

Last edited by [M]agna_[C]arta; Feb 24, 2007 at 11:16 PM // 23:16..
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Old Feb 24, 2007, 11:23 PM // 23:23   #6
Desert Nomad
 
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Quote:
Originally Posted by General of the blade
I don't like the weapon choice, i think some thing more Norse would do better. But besides that it's pretty rock solid.
The only weapons the Norse used I think were just:
Swords - Already have
Axe - Already have
Polearm - I think it won't fit the class^^.

those only.
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Old Feb 24, 2007, 11:38 PM // 23:38   #7
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Valkeries are from norsh methology O.o
I thought I had read through all of the class profiles for SIN (soul of the ultimate nation , MMO RPG)
Then again, that was quite a while ago might have forgotten/missed.

Quote:
"We have come for the Fallen"
So no chance of them also becoming Fallen?

old weapons from countries north of me
(that is norsh but excluding denmark and former russia cuz I don't know anything about those)
Throwing axes
1 handed maces and clubs(the is good as none historical use of 2 handed hammers as weapons)
Bear claw (really old, early bronze age like I guess a stick with 2 or more sharp hooks on it)
Shovel Blade (guess that is a polerarm too, just has a wierd heavy broad edge at the end)

Can't think of any that where definatly norsh anymore, It's really hard to keep them seperate as mostly all my sources threat europe as a whole mostly.
Something just came to me, I was thinking a weapon related to holy places or altars would be cool for them, which made me recall crescendents.
Is a a halfround sword, though perfectly usable as a weapon it is generaly kept only for show purposes, as it is not as balanced or durable a s a normal sword.

That is a crescendent dagger, I suggest to use a sword sised one that would look cooler.

Last edited by System_Crush; Feb 25, 2007 at 12:45 AM // 00:45..
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Old Feb 24, 2007, 11:59 PM // 23:59   #8
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No, They can Die that doesn't mean they are immortals let me explain.
The word "valkyrie" comes from the Old Norse valkyrja (plural "valkyrur"), from the words "val" (to choose) and "kyrja" (slaughter). Literally the term means choosers of the slain.

Getz^^!?

Last edited by [M]agna_[C]arta; Feb 25, 2007 at 12:04 AM // 00:04..
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Old Feb 25, 2007, 12:02 AM // 00:02   #9
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Hey,

you need a better weapon choice. Armour is good though..
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Old Feb 25, 2007, 12:36 AM // 00:36   #10
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Quote:
Originally Posted by System_Crush
Valkeries are from norsh methology O.o
I thought I had read through all of the class profiles for SIN (soul of the ultimate nation , MMO RPG)
Then again, that was quite a while ago might have forgotten/missed.


So no chance of them also becoming Fallen?

old weapons from countries north of me
(that is norsh but excluding denmark and former russia cuz I don't know anything about those)
Throwing axes
1 handed maces and clubs(the is good as none historical use of 2 handed hammers as weapons)
Bear claw (really old, early bronze age like I guess a stick with 2 or more sharp hooks on it)
Shovel Blade (guess that is a polerarm too, just has a wierd heavy broad edge at the end)

Can't think of any that where definatly norsh anymore, It's really hard to keep them seperate as mostly all my sources threat europe as a whole mostly.
Something just came to me, I was thinking a weapon related to holy places or altars would be cool for them, which made me recall crescendents.
Is a a halfround sword, though perfectly usable as a weapon it is generaly kept only for show purposes, as it is not as balanced or durable a s a normal sword.

That is a crescendent dagger, need something like 3-4 times bigger to look cool.
Northern Weapons:
Throwing Axe(Thats not GW)
Mace(Nice but I don't Like melee)
Bear Claws(You mean a Rake, right^^?!)
Shovel Blade(This could just be a Skin for a Polearm, You mean a Spade right^^?!)
Cresendant Dagger(Could just be another skin for a Dagger, Have you ever seen a Korambit?)
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Old Feb 25, 2007, 12:41 AM // 00:41   #11
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Was the 'not immortal' directed at me? (does fit them due to their overpoweredness)
Quote:
Originally Posted by System_Crush
So no chance of them also becoming Fallen?
I wan't talkking about them not dying, (due to diference in multiple cultures I'm going to generalise way too much and probably sound very wrong)
It was beleaved the gods had a reason for living for each man, some required you figure out what this reason was, otheres figured you would furfill it wheter you knew it or not(you would know when the time was there) a fallen was in that somone who had failed(deliberatly) to furfill his reason for living.

Thus they are un-able/willing to do what the gods desire fo them, thus they are resisiting the gods, thus they are evil.
My question was can a valkyrie perhaps fail their purpose, and become fallen themselves.

Was hoping to get in some excuse to still mess with thier mythology, though you seem quite versed in it, so loopholing you is perhaps wasted effort.

Last edited by System_Crush; Feb 25, 2007 at 12:45 AM // 00:45..
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Old Feb 25, 2007, 01:03 AM // 01:03   #12
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Quote:
Originally Posted by [M]agna_[C]arta
Bear Claws(You mean a Rake, right^^?!)
Shovel Blade(This could just be a Skin for a Polearm, You mean a Spade right^^?!)
No and No
Though the shovel blade does take its name from a resemblance, they are definatly diferent.
A bearclaw is 1 handed short its kinda a septer with hooks on it, not in a row, the hooks are sort of random placed in all directions.(you'd be better off trying to blow the leaves away than raking them with a bear claw)

When the internet fails, use CEP

But I agree would not look that good on a valkerine, not sure if they would look good on anyone.

Korambits don't have the point end over the extention of the heft, they are a curved blade not a half circle on a stick
Also the dagger version is a lot like a corabit yes, I could not find a blade sized one, I remeber seeing one somewhere though, it was all gold an cool looking.

Last edited by System_Crush; Feb 25, 2007 at 01:09 AM // 01:09..
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Old Feb 25, 2007, 01:29 AM // 01:29   #13
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Quote:
Originally Posted by System_Crush
Was the 'not immortal' directed at me? (does fit them due to their overpoweredness)

I wan't talkking about them not dying, (due to diference in multiple cultures I'm going to generalise way too much and probably sound very wrong)
It was beleaved the gods had a reason for living for each man, some required you figure out what this reason was, otheres figured you would furfill it wheter you knew it or not(you would know when the time was there) a fallen was in that somone who had failed(deliberatly) to furfill his reason for living.

Thus they are un-able/willing to do what the gods desire fo them, thus they are resisiting the gods, thus they are evil.
My question was can a valkyrie perhaps fail their purpose, and become fallen themselves.

Was hoping to get in some excuse to still mess with thier mythology, though you seem quite versed in it, so loopholing you is perhaps wasted effort.
Yes, They could be fallen aswell.
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Old Feb 28, 2007, 10:35 PM // 22:35   #14
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Valkyries come from the norse mythologiy, they are Odin's war maidens, which seek for odin strong died heroes, that are worthy enough, to fight for Odin in the holy war of Ragnarök, the war of the end of the world, against the dark side of Odin, the God of the norse underworld "Utgard", while Odin and the other gods live in "Asgard", our normal world, where humans and other races lives on, is called "Midgard"

Valkyrie's it will NEVER give in Guild Wars, because of 2 simple facts

1st: Valkyries ARE female ONLY, it gives NO male Valkyrie, which means, this profession is absolutly unable to implement to Guild Wars

2nd: The norse mythology is much to strong vs. the fantasy gods of guild Wars, implementing Valkyries in the World of Guild Wars would be a bad joke - blasphemy, when Anet would do that, players would automatically have to ask, where the norse gods are in the game, where Odin is, and where the place "Valhalla" is ...., doing this, would be the mental death for all gods of Guild Wars, the Gods of Guild Wars would ever stay in the shadows of the gods of the norse mythology, because Odin is the almighty Godfather.

Valkyries fight with Swords and Shields and with no other weapon, for noobs said: think of a female version of a paladin with a different look, which wear a special looking helm, which looked somehow like this, and they rided on flying horses (no, not pegasus -.- lol, even when u want call them so)

, the wings were special to the helm.

The norse mythology is a really old part of german legends and tales, in the past, the norse lands were a big kingdom, containing the today germany, denmark, norway, sweden, finland, island, belgium, nethelands and some other lands i cant remember now, fact its, it was big and called "Germania", peoples spoke german in this time age there, thats the reason ,why germany is called as it is "germany", because germany is a big old part of germania and the people of germania.

I'm a german, and i personally love those very old tales of our land. sure much people know the nibelungen saga, or ? ^^, containing the Ring of the Nibelungen, the Dragon "Fafnir" and the sword of Siegfried "Balmung"

i own the Game "Valkyrie Profile", it shows really good, what Valkyries really are, and what was their task, what they had to do for Odin. Valkyries are like Half Goddesses, this Class would never fit Guild Wars.

so i recommend, put these idea out of ur head.

attributs would be so or so something other, as church prayers, Valkyries are no dumb simple nuns or so from churches XD lol holy yes, but so holy again not, that they pray in sanctuarys or so, it are as said holy war maidens of odin.


other point: shame on u to steal pictures and classes from other games XD

Half Goddesses, that have low defense and can be killed easily Xd lol sure ^^

Such a Valkyrie makes 1 attack, called "Nibelung Valesti", a holy sword attack, and every life form with only a single bad mind will be direct wiped out with 1 strike ^^, cause of the power odin gave them, to kill the demons rised up from the Underworld and every evil force. A dangerous attack, because when the valkyrie uses it too often, it will weaken the Valkyrie much.

And valkyries are no Angels, which can be fallen oO lol
What have some people here for ideas, what valkyries really are ??? XD
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Old Feb 28, 2007, 11:05 PM // 23:05   #15
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Looks pretty well thought out, but I can see a lot of your skills being horribly abused. Sanctuaries + wards + paragon buffs + monk enchantments would be insane. Not only can they help the team in protection and healing, but they can deal a decent amount of damage. Seems almost like a gradeschool version of the current ritualist (which can heal exceptionally well as well as put out retarded amounts of damage).

Your primary attribute I guess would be OK if you had more skills that involed enchantments. Also if you look at the other professions, the majority of their primary attributes are a means of managing energy. Soul reaping, expertise, leadership, mysticism, and critical strikes all return energy to the character without necessarily using additional skill. You could even argue that even the other primary attributes that I haven't mentioned can act as energy management as well.

Phoenix Tears beat me to it but there is a lore conflict with your concept and the fact that ALL traditional valkyries are female and part goddess is only the start. I think if you wanted to continue with something along these lines you would most definatly have to change the name of the profession. "Judge" wouldn't be a bad name.

As much as I wouldn't mind seeing valkyires in the game, there still has to be balance. As a side note, Valkyrie Profile is an awesome game...I wound up naming two of my characters after two from the game.

Last edited by Aerials; Feb 28, 2007 at 11:08 PM // 23:08..
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Old Mar 01, 2007, 09:44 AM // 09:44   #16
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Quote:
Originally Posted by Phoenix Tears
Valkyries come from the norse mythologiy, they are Odin's war maidens, which seek for odin strong died heroes, that are worthy enough, to fight for Odin in the holy war of Ragnarök, the war of the end of the world, against the dark side of Odin, the God of the norse underworld "Utgard", while Odin and the other gods live in "Asgard", our normal world, where humans and other races lives on, is called "Midgard"

Valkyrie's it will NEVER give in Guild Wars, because of 2 simple facts

1st: Valkyries ARE female ONLY, it gives NO male Valkyrie, which means, this profession is absolutly unable to implement to Guild Wars

2nd: The norse mythology is much to strong vs. the fantasy gods of guild Wars, implementing Valkyries in the World of Guild Wars would be a bad joke - blasphemy, when Anet would do that, players would automatically have to ask, where the norse gods are in the game, where Odin is, and where the place "Valhalla" is ...., doing this, would be the mental death for all gods of Guild Wars, the Gods of Guild Wars would ever stay in the shadows of the gods of the norse mythology, because Odin is the almighty Godfather.

Valkyries fight with Swords and Shields and with no other weapon, for noobs said: think of a female version of a paladin with a different look, which wear a special looking helm, which looked somehow like this, and they rided on flying horses (no, not pegasus -.- lol, even when u want call them so)

, the wings were special to the helm.

The norse mythology is a really old part of german legends and tales, in the past, the norse lands were a big kingdom, containing the today germany, denmark, norway, sweden, finland, island, belgium, nethelands and some other lands i cant remember now, fact its, it was big and called "Germania", peoples spoke german in this time age there, thats the reason ,why germany is called as it is "germany", because germany is a big old part of germania and the people of germania.

I'm a german, and i personally love those very old tales of our land. sure much people know the nibelungen saga, or ? ^^, containing the Ring of the Nibelungen, the Dragon "Fafnir" and the sword of Siegfried "Balmung"

i own the Game "Valkyrie Profile", it shows really good, what Valkyries really are, and what was their task, what they had to do for Odin. Valkyries are like Half Goddesses, this Class would never fit Guild Wars.

so i recommend, put these idea out of ur head.

attributs would be so or so something other, as church prayers, Valkyries are no dumb simple nuns or so from churches XD lol holy yes, but so holy again not, that they pray in sanctuarys or so, it are as said holy war maidens of odin.


other point: shame on u to steal pictures and classes from other games XD

Half Goddesses, that have low defense and can be killed easily Xd lol sure ^^

Such a Valkyrie makes 1 attack, called "Nibelung Valesti", a holy sword attack, and every life form with only a single bad mind will be direct wiped out with 1 strike ^^, cause of the power odin gave them, to kill the demons rised up from the Underworld and every evil force. A dangerous attack, because when the valkyrie uses it too often, it will weaken the Valkyrie much.

And valkyries are no Angels, which can be fallen oO lol
What have some people here for ideas, what valkyries really are ??? XD
I know somebody would say something like this so thats why I added a seconds name "Judge" for the role and male thingy, the skill Nibelung Valesti is too strong, sorry for stealing and thats why I asked somebody too draw a picture for this CC and also I was thinking of changing the weapon to a 2hnd Shield for the name "Shieldmaidens".
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Old Mar 02, 2007, 10:32 PM // 22:32   #17
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Someone who has better Ideas for a weapon?
Wi'll I change it to a 2hnd Shield or a Staff, Wand and Focus?

Last edited by [M]agna_[C]arta; Mar 02, 2007 at 11:42 PM // 23:42..
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Old Mar 03, 2007, 10:15 AM // 10:15   #18
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A little over date but I found it

I was misspelling and therefor unable to find, it was crescent not crescendent
Its prety similar to a kopesh/khopesh egiptian blade, but those are only sharp on the outer side, which is exactly the opposide to a crescent's blade.
khopesh:

Sorry for the useless and outdated responce, I just got a little neurotic on it, couldn't help myself.

Last edited by System_Crush; Mar 03, 2007 at 10:21 AM // 10:21..
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Old Mar 03, 2007, 10:40 AM // 10:40   #19
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You really think this would go with a healing Class?

Last edited by [M]agna_[C]arta; Mar 15, 2007 at 10:38 AM // 10:38..
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Old Mar 04, 2007, 03:32 PM // 15:32   #20
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Nice work I see just 1 tiny little problem here....

How the hell would this character get the survivor title with THOSE skills?

2nd, I can't really tell if this is a pure heal, pure spell caster... Make this a bit more clear, since this character could go adrenaline if you make this melee/ranged. Wouldn't mind that at all. I just can't tell what to make of it right now:S

Looks great, just the survivor title will bite this class in the ... you know what I'm trying to mention? And the power to kill allies 1 word: NO. Yourself... I doubt a sudden 60-150 hp team heal is worth sacrificing yourself and waste a Res Signet in PvP. A bonus like you kill yourself (no deathcount!) entire Team gains 100-250 health, loses all conditions, enchants, hexes w/e and for 1-4 seconds can not take any dmg except done by conditions. This would be a perfect anti spike skill then. Only to stop this from cheating on the survivor title. You can only use this skill at lets say? 70% of your total health?
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